May 3, 2009

The Gor Grid Roleplay Rules

We create a RP rule skeleton before RP started. In time with our experiments and your feedbacks we will improve the rules...Here they are!


The Gor Grid General Rules.

The Gor Grid is a gorean roleplay enviroment. All sim, owned by the grid or privately owned by a resident, must follow this rules and enviroment rules.
Please read our rules fully. Ignorance of them will not be considered an excuse for inappropriate behaviour inside the grid. By looging into the grid you agree to abide by our rules and the decisions of the Grid Admins. We reserve the right to share IM conversations regarding moderation issues where appropriate.

Wherever possible please address issues with the appropriate sim admin in the first instance. They are best equipped to handle your issue in an efficient and timely manner. Roleplay issues may also be addressed to roleplay moderators in the first instance, who have the full confidence of the admin team to resolve them appropriately. Please be aware should you wish to escalate your issue to the Grid Admin Team (Priest Kings) - it is unlikely the Priest Kings will overturn decisions made by our R/P moderators.

Gorean Roles


For male avatars:


-Free Man (of any caste)
-Mercenary
-Outlaw
-Pirate
-Mamba
-Rencer
-Kajirus
-Kurii



For female avatars:


-Free Woman (of any castes except White and Black Caste)
-Panthers/Talunas
-She-Urts
-Mamba
-Rencer
-Kajira
-Kurii


The Gor Grid Academy is open for anyone that want to learn. All are welcome to learn each of the casts and character traits. There you will learn the different attributes.



Available at the Academy (this is just a small list):


a) RP Class. This would be a basic class for new people.

b) A basic history on what is Gor, and concepts from the book.

c) Trade classes. Some you would earn “credits” and “certification”. For example a thief would have to learn how to pick locks. There will be an incentive program for those that take these trade classes.

d) Learn about life of a Free Man

e) Learn about life of a Free Woman

f) Learn about life of a slave.

SLAVES RULES:

1) There are NO uncollared slaves in Mainland. If you enter to mainland uncollared, you can be collared or force collared by any Free. Please be sure to learn about gor before travel to mainland.
2) Only males slaves are allowed to fight. They can be only owned by high caste free woman and limited to 2 fighter slaves.
3) If a runaway slave is captured, the slave will be considered property of the capturer. The capturer may return the slave to the owner, kill or steal it. Written proof may be required to show ownership.
4) If a slave has no contact with his/her owner for 2 weeks then he/she may declare that she/him has been abandoned.
5) There are not “City Slaves” in the books, however there are slave houses runed by Slavers. If there is a slave with no Homestone they can be collared as paga slut or coin slut. They can be sold to a slaver who can hire them to taverns.
6) Slaves do not touch official documents therefore; they will not have their own slave papers. The owner information is showed on the collar.



PANTHERS/TALUNA RULES:


1) Panthers do not raid cities. Even for their En or Chieftess (this doesn’t mean that someone can’t disguise themselfs to try a rescue).
2) They do not get out of their Woods/Jungles (sometimes they disguise themselfs and steal)
3) Pregnant panthers cannot fight.

MAMBA/RENCER RULES:

1) Rencers live on what they grow. They do usually trade but not far from where they live. They tend to keep to themselves.
2) Mambas (I need more info on this)

FREE WOMAN RULES

1) A Free Woman can arm herself with daggers (no throwing daggers that have an endless supply), hairpins, and poisons (poisons need to be rp’d well and make sense).
2) A Free Woman should know her role and the risk of a wrong behavior (The Academy will have more information).
3) Depending on where the Free Woman lives, some laws can apply (example, some places require veils and others do not).
4) It isn’t recommended that a Free Woman travel without Guards, if they are found alone, they could be susceptible to the gor risks. No virtual Guards allowed. This is to promote rp (I know it is hard for a Free Woman to find rp Guards, if you have any other ideas send them to the Priest Kings).


OUTLAWS AND PIRATES RULES:

1) Anyone on those roles must roleplay it correctly. They are usually on disguise and do not flaunt who they are.

KURII RULES:

1) Anyone on this roles must roleplay it correctly (a class at the Academy will be available).
2) They only live in a couple areas (Northern Region) and if they are found “roaming” where they shouldn’t, they should expect to be hunted. The Priest Kings will be monitoring this to help keep this kind of rp to insure we stick close to the books.


** If you want to see a rule here, you can send a notecard to the Priest Kings for their review. This is where we will have the 11 representatives to view and agree on rules and such.**


ABOUT ADMINS AND MODERATORS


a) The Gor Grid is ruled by Priest Kings (Gor Grid Management and 11 representatives that are voted) and rules can be changed if needed by the agreement of all. More information will be put out for the 11 represenatives.

b) Each sim (or region if you own more than 1) is recommended to have 2 admins and 4 moderators, and should be arranged for different time zones. This is to help keep open communication for all on the sim and also with the Priest Kings.

c) ANY MODERATION MADE BY ANYONE OTHER THAN THE ONES LISTED, IS AN INVALID MODERATION AND WILL NOT BE HONORED
d) A moderator CAN NOT moderate their own rp.
e) If no moderator is available online, you may call upon the Priest Kings.

f) Because the Priest Kings have taken over the complaint department, no one is immune to complaints. Even admins and mods can have complaints against theirself. If the complains have a true base and the admin/mod has lots of complaints about them they the Priest Kings will resolve the issue.

d) If users disturb the Priest Kings for needless drama they will be warned 3 times and may be banned for 1 week from the whole Grid... not from a single sim.


1) GENERAL RULES

1-a) Have fun, no drama. Your character may be an ass but when resolving disputes Out of Character, the keywords are RESPECT, CALM & COMPROMISE.
1-b) You must be at least 18 years of age to be on The Gor Grid.
1-c) We do not permit child, or non gorean animals.
1-d) We allow all gorean animals. If someone decide to have an animal avatar, they must roleplay it properly (By example: Larls are wild animals, cant be trained, they cant aid, unbind a human beign. They must expect the behavior of the humans in the proper rp enviroment, like be hunted or killed to have furs or food, etc. For reference about how to rp a larl please refer to the next link: http://www.moonproductions.com/Fantasy/Gor/bst_larl.html )
1-e) People roleplaying on TGG must wear appropriate Gorean clothes.
1-f) There are not safe zones or non combat zones on Mainland.
1-g) OOC markets, or sky malls are not allowed on Mainland. We setup a separate region for merchants (The Merchant island), as a centralized shopping area. This also helps in reduce lag. The only markets allowed on Mainland are those IC/RP markets to promote good rp.
1-h) Tarns are only used by Men of Gor.

1.1) COMBAT SYSTEM:
1.1-a) The only meter allowed on all the Gor Grid, is the Honor Meter, created by QaPLa Xie.
1.1-b) The allowed weapons are the ones created by the ones listed on the Appendix 1

1.2) ENVIROMENT RULES AND SIM OWNER RIGHTS:
1.2-a) All sims must looks like part of the whole region, this means that the ground textures and terraform, must blend perfectly with the sourroundings sims.
1.2-b) Music URL for public areas, must be setted as general to http://82.182.121.75:8003 (Radio Rivendell, this is epic and fantasy soundtrack radio station). If you run a tavern and want to do streaming of music for a gorean event, the music must be medieval or gorean related, once the event is done, the music must be set up back to the general one. We want to mantain a general gorean enviroment, if you are roleplaying and enjoying the music during the rp, and you walk into a sim with, by example, Shakira, will just take you out of rp.
1.2-c) The Sims owners may have local gorean laws at will, following the region laws described on books.
1.2-d) The Sims owners can build at will over their sims respecting the enviroment.
1.2-e) Sim owners, admins, and moderators are not “Gods”. No one may ban someone permanently unless it is decided by Priest Kings. In an urgent case you may ban people if they are griefing. We setup a private forum topic as a communication channel between Sim Owners and the Priest Kings, to report griefers, bad bahaviors, etc.

2) ROLEPLAY RULES

2-a) Only Personal limits allowed are the sexual related. The goreans have a high respect for life, and actions taked against another character life and body, must have a realistic IC motive. Kill, torture and mutilate for fun isn’t gorean. In case where mutilations are placed, they must be roleplayed for 48 rl hours (2 days). After this time, the rp can be reseted.
2-b) Death time is of 72 rl hours (3 days, not online hours, by example: if you are killed at 7pm TGG Time you reborn 3 days later at the same hour.) Deaths must be emoted in a minimum of 3 emotes (( THE KILL MUST BE FULLFILLED IN THE LAST EMOTE )) and require at least 30 mins of roleplay in advance of this to be valid. You must have a good, IC stated reason to kill. The emotes must be suitably descriptive. Emotes such as "takes out knife" .. "slits your throat" .. "watches you bleed to death" are not acceptable. We do not endorse nor indulge in senseless killing. All kills by and of sim members will be notecarded and forwarded to the appropriate admin. The death will not be valid until it has been reviewed. Assassins are an exception to this rule in the prior roleplay of 30 mins requirement only. In addition they must be appropriately marked.
2-c) If you are playing Out of Character please set that option on your combat meter to alert others and don't engage in roleplay.
2-d) We want a good roleplay environment so please limit out of character conversations to IMs.
2-e) General Chat conversations are considered roleplay.
2-f) IM Birds are not allowed. The only bird messengers, must be animated (so it could be shot down) and is only 1 way. Even carrier pigeons in rl were carried to one destination, but they never forget home. The main way of communication is by bird messengers. You must carry a trained bird with you and use it under a realistic circustance. Please IM Havoc to learn about it.
2-g) Only thiefs, assassins, or recorded locksmiths can pick locks (see information at the Academy for this)

3) RULES OF ENGAGEMENT

3.1) COMBAT

3.1-a) Combat meter is to be worn at all time.
3.1-b) Resetting meter during combat is forbidden (unless it is agreed with all parties). If you get attacked while you are training/practicing you CAN NOT reset you meter. So please be carefull where you are training/practicing at.
3.1-c) Firing ranged weapons under water is not permitted. You can fight with melee weapons in water, and with time to breath. Be realistc.
3.1-d) Captives can be aided during combat, but it has to be done with a minimum of 3 emotes (bound or not).
3.1-e) We only allow the weapons of the TGG creators list.
3.1-f) Rope, fire and poison arrows are allowed.
3.1-g) Explosion and cage arrows are not allowed.
3.1-h) No dual weilding (Including attaching a second bow to your hud - and using scripted arrow hits)
3.1-i) No jumping during battles.
3.1-j) No speed enhancers
3.1-k) No shields and push scripts
3.1-l) No sliding
3.1-m) No animal walk/run ao's - unless your AV is a valid gorean animal.

3.2) CAPTURES

3.2-a) Captives can be aided during combat, but it has to be done with a minimum of 3 emotes (bound or not).
3.2-b) Valid captures must consist of a minimum of three (3) emotes, consisting of: One disarming emote (as minimum), and two (2) binding emotes (as minimum).
3.2-c) If you choose not to disarm concealed weapons, use of those weapons must be expected.
3.2-d) Hidden weapons an needles can not be inside of your body.
3.2-e) Pre-scripted or hotkeys for binding also, is not acceptable.
3.2-f) Capture and forced collars are permanent unless you escape. The reasoning is that you should find a creative way to escape.
3.2-g) If you are unbinding yourself, you need to be realistic. It won’t take 5 minutes to get free. You should have an average of 10 emotes in a 15 minutes, as a realistic roleplay time.
3.2-h) If you can't accept being capped, then Mainland is not for you.
3.2-i) If you are not one of the listed on the point 2-g), you must use the proper key to open a lock.
3.2-j) Escapes must be emoted properly in a minimum of 10 emotes and notecard for review in the case of dispute.
3.2-k) If you capture someone you are responsible for their RP experience until such a time where they are released or escape. Think long and hard about whether you wish to engage in a long term capture as you will be ultimately responsible for that person(s) RP for the entirety of that time. It is suggested that you discuss playtimes with the captive on IMs (OOC) to determine if it is even feasible for a long term capture, or if you and the captive are not on at the same times enough to make the experience for either worth while, you must release, sell or kill your captive, but is not allowed leave a player without RP for more 1 hour.
3.2-l) Where submission is obtained under torture, please respect that individual is playing their role realistically, and in turn be realistic in your expectations of them going forward. Admin will not take punitive action to enforce a collar on your behalf, in instances where it is clear the individual concerned refuses to continue in that role

Safe Winds
Tiara Platthy

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