A homestone is a lot of things it is anything a tent a building a cottage a
single home a small village or a large city. It is also a place you call
home a place where all your family and friends are.
So a homestone is a home there is a saying "every Englishman’s home is his
castle" this is really if you look at it an indication of what earth people
see as what is there to protect and defend with all they have. To a Gorean
that is too insular. Their home their castle is the city and village they
belong to the whole of it not just the building they call home at that time.
A homestone is more than that another earth saying is "home is where the
heart is" Well to the Gorean the homestone symbolises the heart. The heart
of the city or village they live in. and it is seen to be the centre, the
very core of each. In Gor people men and women a like would die for their
homestone would kill for it they had total loyalty and would defend all that
it encompassed as with a city that would be all in the land that belonged to
that city. Think back on what you know and have heard of what life was like
in medieval times the loyalty to the lord of the manor. That is Gor loyalty
to the homestone.
If they were attacked all would contribute with everything they had none
would back away and refuse none would lock themselves inside or run for the
hills to hide when troubles came. No matter what troubles hit that homestone
the people stood together side by side shoulder to shoulder the loyalty the
passion they felt is something not known to many people on earth and yet
they yearn for that kind of community. It is I guess akin to the fighting
for your country, each city in gor is a small country run autonomously from
the next each a small kingdom within itself. Women would take up a weapon in
some cities to defend the city and in others would cut their hair donating
it to the city
It is so difficult to explain what a homestone meant to the people of Gor
mostly because it was an emotion so deep an abiding love a loyalty when the
people of the city spoke of their homestone to those outside it, it would be
said with such emotion drawn from deep inside of them. They were proud to be
a part of it and yes I will repeat would die for it.
The women were respectful and behaved with decorum the men treated them with
the honor and respect they deserved. True they were only free at the mans
will but a true FW was held in high regard. Men did not do anything within
the city that would bring disrespect to it. They had honor and all citizens’
man, woman low caste high caste behaved with the honor, integrity and
loyalty to the homestone and their codes. Anything other would see them
ejected from their caste and in cases from their city they would be seen as
a pariah an outlaw not worthy and to a Gorean this was unthinkable.
Goreans weren’t fair-weather warriors or citizens there homestone was theirs
and if there was something wrong they worked to correct it. In times of
peace a city was ruled by an admin in times of war by an Ubar. Think of it a
little like martial law *smile* in times of trouble some one skilled in
battle strategy etc would be chosen in times of peace a man of diplomacy.
This is not to say there weren’t disagreements or squabbles amongst the
people, of course there were it is the natural order for people pulled
together in this way with a common love and differing perspectives to fall
out and disagree. But when time of need arrives they stick together
supporting defending and protecting each other in any way they can. A
warrior would stand alone day after day on guard ready to defend his city.
If a city was struggling or lost people in a raid or due to illness those
left would fight harder to ensure the homestone grew back and didn't
disappear into oblivion.
This is what TGG is a series of homestones as true as any on Gor. A place to be proud
of, a place to swear allegiance too. Its people honorable and with
integrity, people that hold the values of Gor in their hearts and
are proud to call it their home. People that will show respect and stand
strong and proud helping to uphold the laws protect and defend against all
trials battles raids illnesses or losses. People that don't give up belief
in the vision of what can be but stand by it no matter what.
If you can do all this if you can believe in a homestone a true Gorean
homestone show true honor integrity and loyalty then TGG welcomes you
November 8, 2009
November 4, 2009
The City of Piedmont
Piedmont
Piedmont, as its name suggests, is located at the foot of the mountains. If one ventures Westward from KO-RO-BA staying close to the mountains one will eventually come to the pass of Teveh. Follow the pass through the mighty mountain range and one will eventually emerge onto the Plains. Travel Westward again hugging the mountain range to your South and you will come to the City of Piedmont
It is understood that there are other routes across the mountains to the City but these have never been written about. Indeed it is said that there are secret passages through the heart of the mountains that lead directly into the City.
Little is said of the City. This is probably due to its remote location and that once travellers have found it, they find no good reason to leave. The City is totally self sufficient in all its needs. The Plains provide fertile lands for growing crops and the feeding of livestock. Water is in abundance, and arrives fresh from the mountains that the City is built into. Within the City itself there are tradesmen that produce all that the citizens require, including food, clothing, weapons, buildings, etc. There are also hidden gardens where fruits and root vegetables are also grown.
On occasion, throughout the year, the nearby City and Port of Cardonicus will send Merchants with Slaves and goods to trade or sell. The Auction rooms are a hive of activity during this time as the Free Citizens try and out bid each other for the new arrivals.
Also located within the City are Auction rooms, well stocked Library, Taverns. Public and private baths, Medical Facilities, In fact, all the things a major City should have.
The City is mostly circular in design and is surrounded by a large reinforced wall for two thirds and the Mountains provide a barrier for the final third. Within the Main walls the City is constructed in Tiers, each Tier supporting its own buildings and areas. The dwellings and buildings can be found on these tiers and in some instances they actually overhang the inner walls, providing a rather unique living space.
The structure has also been designed for maximum security. Indeed, at a moments warning, each Tier can isolate itself from any others below it or above it, minimising the chances of total invasion. It is rumoured that there are many hidden and secret passages that weave their way in, through and under the City.
My name is Sullius Sevarius. I write this account so that others might venture to Piedmont and see this wonderful City. I am a Master Builder and have been employed to rebuild the damaged parts of the Cities of Piedmont and Cardonicus. Both recently partially destroyed by an earth tremour. Please feel free to come and visit, or possibly stay in Piedmont. There are many positions available within the City and all are welcome.
You may contact me directly if you need more information…..Now I must get back to my work, there is much to do. Sullius.
City of Ar
Glorious Ar
Situated in the South Vosk region, Ar was described in the books as follows: "The largest, most populous, and the most luxurious city of all known Gor" Assasins of Gor
Ar has been built with care and dedication to the descriptions in the books as well as giving an atmosphere of a real city with a wide variety of styles and areas from slums to the most luxerious high caste buildings.
It is truly *Glorious* and well worth a visit, only be careful not to get lost in its many bustling city streets. Explore its slums, search out its many taverns and brothels , take a bath in one of the many pools at the Capacian Baths or simply stroll down Ars great avenue and admire the wide variety of goods on sale.
Tarn riders beware, while Ar is a spectacular sight from tarn back... there are many tarn wires protecting its citizens and only specific places a tarn can land. However your way will be guided into the city over the walls by the huge fires built each night on the towering walls of Ar.
Owned by Donatelle Rossini, it stretches across 9 sims and its team of builders Donatelle Rossini, Breezy Kanto, Thunder Moon and Astorette Novi are now close to completion.
If you wish to take up residency in this amazing city please contact Donatelle Rossini, Breezy Kanto or Astorette Novi
TGG Staff
Greetings Residents,
First of all I am happy to announced that now i have 3 assistants. Sullius Sevarius, Astorette Novi and Tessa Moreaux. If you need any help or need to reach me you may contact them.
Beside that we need more helpers to fill out the shift table. The helpers will also be paid by parcels in TGG. If you have time to make your gorean world better, send your applications to deoria.delpiaz@thegorgrid.com.
Safe Winds
Deoria Delpiaz
First of all I am happy to announced that now i have 3 assistants. Sullius Sevarius, Astorette Novi and Tessa Moreaux. If you need any help or need to reach me you may contact them.
Beside that we need more helpers to fill out the shift table. The helpers will also be paid by parcels in TGG. If you have time to make your gorean world better, send your applications to deoria.delpiaz@thegorgrid.com.
Safe Winds
Deoria Delpiaz
October 20, 2009
TGG News
Hey all residents. We started to populate Black Stone Town. So we are looking for blackmiths, phsicians, scribes, kajirae, warriors and more. Do not miss the opportunity to have free housing and your free RP shop.
Beside that The Gor Grid Tech. is working so hard and managed to fix the texture problem. Now you can see all clearly.
As The Gor Grid Team we are planning to make another free town to the vosk area. After we manage to build it we will also start to populate. We are open for name ideas.
And I need to tell you that Cairo has left TGG team because of his RL. He is so busy to take care of TGG. We wish you luck in your RL Cairo.
For now I wish you all well
Beside that The Gor Grid Tech. is working so hard and managed to fix the texture problem. Now you can see all clearly.
As The Gor Grid Team we are planning to make another free town to the vosk area. After we manage to build it we will also start to populate. We are open for name ideas.
And I need to tell you that Cairo has left TGG team because of his RL. He is so busy to take care of TGG. We wish you luck in your RL Cairo.
For now I wish you all well
October 14, 2009
TGG is now on Facebook!
Greetings Residents,
Now we have a group on facebook created just for The Gor Grid. You can write "The Gor Grid" on the search or you can go directly to the page http://www.facebook.com/home.php?ref=home#/group.php?gid=127070683958 . Now you can know all updates about TGG from facebook.
I wish you all well
Now we have a group on facebook created just for The Gor Grid. You can write "The Gor Grid" on the search or you can go directly to the page http://www.facebook.com/home.php?ref=home#/group.php?gid=127070683958 . Now you can know all updates about TGG from facebook.
I wish you all well
October 5, 2009
Black Stone Town
The Gor Grid opened the doors of Black Stone town for RP. For the moment it has Azah Tabor as Administrator and her companion Tayla Tabor.
Black Stone Town has a difference from the other towns and cities. It is an open town that can be raided and taken over. It is owned by TGG and open for all roleplayers.
Many thanks to Darcain, Azah and Tayla for their effort to make TGG more realistic roleplay area. If you want to be a part of Black Stone Town please contact Azah Tabor or Tayla Tabor.
I wish you most well...
Deoria Delpiaz
May 14, 2009
Shops in TGG
Now we have an amazing market that you can reach after passing through a romantic bridge before you get out of the magic of Welcome Area. Dont be suprised when you first arrive to the town. It is not a usual SL market. You will see a small town with streets and numbers over the shops. Now shops will have adress instead of LMs.
But what will be the rules of that town?... First of all that town is managed by Erin Burks. She spended her time making it soo realistic and she will go on spending her time to keep it realistic and alive.
Here is the copy of Notecard that Erin wrote for The Gor Grid Merchants.
-----x-----
Store rent $5.00 US/month 100 prims (paypal fees not included)
HOW TO RENT A STORE:
Each store that is available for rent has a rental box inside it, (the same as in SL). When you click on the box and choose pay, a webpage will open allowing you to pay with paypal.
GROUP:
Once you have paid for your rental, you will receive an invitation to join the Merchants of Island group. Joining this group, and wearing the tag while you put out your vendors and wares, will keep you from having them returned. The return process is automatic. Should you forget to have the group tag on when putting out a vendor, just right click on the new item, go into edit mode, and "set" it to the group. As long as you do it before the autoreturn happens, the item will be ok.
SPACE USE:
All items you set down must be within your store walls, with the exception of your store sign which can be placed on the front of your store in the sign holder (any prims placed outside of your store other than your sign will be returned.
Any item found to disrupt or lag the sim will be returned.
Keep within your prim limits, if you exceed your prim limits the extra may be returned.
HOVERTEXT:
Please no hovertext should be floating through walls, if you must use hovertext, please make sure that it can only be seen from within your store.
GREETERS:
No chat greeters permitted, if you have a greeter that automatically gives out landmarks, objects, etc. ensure that it is only activated if someone enters your store.
COPYRIGHT INFRINGEMENT:
Absolutely no copyright or trademark infringing material is allowed. If you are not sure, it's probably safer to not sell it or post it. Any material considered by management to be in question will be returned.
PARTICLES/POOFS and LIGHTS:
If you are selling items that emit particles, they must NOT be constantly on. They must also only be visible from within your store and not going through walls. Any items emitting particles constantly will be returned.
Should you have any questions contact Erin Burks.
Purchase your own Merchant Island sim:
The Merchant Island group of sims will always be separated from the mainland, in the future you will be able to take a boat from the mainland to Merchant Island. If you would like to have your own Merchant sim attached to Merchant Island, they are available for purchase, please contact Aramil Ewing or Deoria Delpiaz for information, you can also purchase sims online at http://thegorlife.com.
-----x-----
The Gor Grid has its own sell system through paypal. Merchants are free to use it or as some do they can prefer to have the payment in SL and deliver the item in TGG to their customers.
So what are you waiting for? Come get your shop and have your adress before all is full!!!
May 6, 2009
Having a life in The Gor Grid
Tal,
I want to give information about the life in The Gor Grid. To have a home in TGG(The Gor Grid) you have 2 ways.
1) You can purchase a land.
2) You can rent a ready home.
In the first option you have 2 options:
1) You can purchase a land in mainland.(This is RP zone and you can be under attack as no safezone)
2) You can have a seperate sim feom the mainland to have your house. BUT you can not RP out of mainland unless you are agree with your rp partner.
How you can purchase a sim?
You can register to the www.thegorlife.com and go to Purchase a Sim button. You will have a few choices.
Master Sim: 15000prims
30$ to set up + 100$ monthly tier (so you need to pay 130 at the beginning)
Slave Sim: 3750 prims
30$ to set up + 30$ monthly tier
Beside these The Gor Grid has packages.
Homestone Package: 1 Master Sim + 8 Slave Sims
100$ to set up + 300$ monthy tier
Merchant Package: 2 Master Sims + 7 Slave Sims
100$ to set up + 350$ montly tier
Peasant Package: 4 Slave Sims
60$ to set up + 90$ montly tier
Slave Package: 2 Slave sims
30$ to set up + 50$ monthly tier
Dont wait to have your land. Each time passing spots are filling. Have fun in your lyfestyle Grid.
Safe Winds
Tiara Platthy
I want to give information about the life in The Gor Grid. To have a home in TGG(The Gor Grid) you have 2 ways.
1) You can purchase a land.
2) You can rent a ready home.
In the first option you have 2 options:
1) You can purchase a land in mainland.(This is RP zone and you can be under attack as no safezone)
2) You can have a seperate sim feom the mainland to have your house. BUT you can not RP out of mainland unless you are agree with your rp partner.
How you can purchase a sim?
You can register to the www.thegorlife.com and go to Purchase a Sim button. You will have a few choices.
Master Sim: 15000prims
30$ to set up + 100$ monthly tier (so you need to pay 130 at the beginning)
Slave Sim: 3750 prims
30$ to set up + 30$ monthly tier
Beside these The Gor Grid has packages.
Homestone Package: 1 Master Sim + 8 Slave Sims
100$ to set up + 300$ monthy tier
Merchant Package: 2 Master Sims + 7 Slave Sims
100$ to set up + 350$ montly tier
Peasant Package: 4 Slave Sims
60$ to set up + 90$ montly tier
Slave Package: 2 Slave sims
30$ to set up + 50$ monthly tier
Dont wait to have your land. Each time passing spots are filling. Have fun in your lyfestyle Grid.
Safe Winds
Tiara Platthy
May 3, 2009
How to Use Second Inventory
Greetings,
As I am taking alot of questions about how to use SI, I decided to make a good blog about it to explain it perfectly.
The first thing you need to do is open your SI and connect to SL. Then click to the second tab "SL Inventory". This is your secondlife inventory. Now you need to find the object that you want to backup.
Right click on the item you want to backup and select backup from menu. You can do that to a full folder but i do not recommend it as it is taking a life.
Now we have our item in our computer. Log out from SL and log in to TGG with SI. You can have an error. Dont mind click ok and go on.
Now we will use the first tab "RL Inventory". This is where your computer keep your items. After opening the tab find the folder with your avatar name and open it. The item that we back up must be somewhere in it.
Now right click on the item and select "Open". You will see a new window. Wait for the bar to fill to make the ready(up right). After your item is ready click the little arrow near the restore and select "Advanced Restore".
Again we have another window. This window is very important because it is about the textures of your object. If it is a build with textures you need to choose "Upload new texture". It will give you the right option automatically. If not just keep in mind. Click to "Confirm Changes". After it upload the new textures (if there is) click "Go to Restore". And we are done! Congratulations!!!!
As I am taking alot of questions about how to use SI, I decided to make a good blog about it to explain it perfectly.
The first thing you need to do is open your SI and connect to SL. Then click to the second tab "SL Inventory". This is your secondlife inventory. Now you need to find the object that you want to backup.
Right click on the item you want to backup and select backup from menu. You can do that to a full folder but i do not recommend it as it is taking a life.
Now we have our item in our computer. Log out from SL and log in to TGG with SI. You can have an error. Dont mind click ok and go on.
Now we will use the first tab "RL Inventory". This is where your computer keep your items. After opening the tab find the folder with your avatar name and open it. The item that we back up must be somewhere in it.
Now right click on the item and select "Open". You will see a new window. Wait for the bar to fill to make the ready(up right). After your item is ready click the little arrow near the restore and select "Advanced Restore".
Again we have another window. This window is very important because it is about the textures of your object. If it is a build with textures you need to choose "Upload new texture". It will give you the right option automatically. If not just keep in mind. Click to "Confirm Changes". After it upload the new textures (if there is) click "Go to Restore". And we are done! Congratulations!!!!
The Gor Grid Roleplay Rules
We create a RP rule skeleton before RP started. In time with our experiments and your feedbacks we will improve the rules...Here they are!
The Gor Grid General Rules.
The Gor Grid is a gorean roleplay enviroment. All sim, owned by the grid or privately owned by a resident, must follow this rules and enviroment rules.
Please read our rules fully. Ignorance of them will not be considered an excuse for inappropriate behaviour inside the grid. By looging into the grid you agree to abide by our rules and the decisions of the Grid Admins. We reserve the right to share IM conversations regarding moderation issues where appropriate.
Wherever possible please address issues with the appropriate sim admin in the first instance. They are best equipped to handle your issue in an efficient and timely manner. Roleplay issues may also be addressed to roleplay moderators in the first instance, who have the full confidence of the admin team to resolve them appropriately. Please be aware should you wish to escalate your issue to the Grid Admin Team (Priest Kings) - it is unlikely the Priest Kings will overturn decisions made by our R/P moderators.
Gorean Roles
For male avatars:
-Free Man (of any caste)
-Mercenary
-Outlaw
-Pirate
-Mamba
-Rencer
-Kajirus
-Kurii
For female avatars:
-Free Woman (of any castes except White and Black Caste)
-Panthers/Talunas
-She-Urts
-Mamba
-Rencer
-Kajira
-Kurii
The Gor Grid Academy is open for anyone that want to learn. All are welcome to learn each of the casts and character traits. There you will learn the different attributes.
Available at the Academy (this is just a small list):
a) RP Class. This would be a basic class for new people.
b) A basic history on what is Gor, and concepts from the book.
c) Trade classes. Some you would earn “credits” and “certification”. For example a thief would have to learn how to pick locks. There will be an incentive program for those that take these trade classes.
d) Learn about life of a Free Man
e) Learn about life of a Free Woman
f) Learn about life of a slave.
SLAVES RULES:
1) There are NO uncollared slaves in Mainland. If you enter to mainland uncollared, you can be collared or force collared by any Free. Please be sure to learn about gor before travel to mainland.
2) Only males slaves are allowed to fight. They can be only owned by high caste free woman and limited to 2 fighter slaves.
3) If a runaway slave is captured, the slave will be considered property of the capturer. The capturer may return the slave to the owner, kill or steal it. Written proof may be required to show ownership.
4) If a slave has no contact with his/her owner for 2 weeks then he/she may declare that she/him has been abandoned.
5) There are not “City Slaves” in the books, however there are slave houses runed by Slavers. If there is a slave with no Homestone they can be collared as paga slut or coin slut. They can be sold to a slaver who can hire them to taverns.
6) Slaves do not touch official documents therefore; they will not have their own slave papers. The owner information is showed on the collar.
PANTHERS/TALUNA RULES:
1) Panthers do not raid cities. Even for their En or Chieftess (this doesn’t mean that someone can’t disguise themselfs to try a rescue).
2) They do not get out of their Woods/Jungles (sometimes they disguise themselfs and steal)
3) Pregnant panthers cannot fight.
MAMBA/RENCER RULES:
1) Rencers live on what they grow. They do usually trade but not far from where they live. They tend to keep to themselves.
2) Mambas (I need more info on this)
FREE WOMAN RULES
1) A Free Woman can arm herself with daggers (no throwing daggers that have an endless supply), hairpins, and poisons (poisons need to be rp’d well and make sense).
2) A Free Woman should know her role and the risk of a wrong behavior (The Academy will have more information).
3) Depending on where the Free Woman lives, some laws can apply (example, some places require veils and others do not).
4) It isn’t recommended that a Free Woman travel without Guards, if they are found alone, they could be susceptible to the gor risks. No virtual Guards allowed. This is to promote rp (I know it is hard for a Free Woman to find rp Guards, if you have any other ideas send them to the Priest Kings).
OUTLAWS AND PIRATES RULES:
1) Anyone on those roles must roleplay it correctly. They are usually on disguise and do not flaunt who they are.
KURII RULES:
1) Anyone on this roles must roleplay it correctly (a class at the Academy will be available).
2) They only live in a couple areas (Northern Region) and if they are found “roaming” where they shouldn’t, they should expect to be hunted. The Priest Kings will be monitoring this to help keep this kind of rp to insure we stick close to the books.
** If you want to see a rule here, you can send a notecard to the Priest Kings for their review. This is where we will have the 11 representatives to view and agree on rules and such.**
ABOUT ADMINS AND MODERATORS
a) The Gor Grid is ruled by Priest Kings (Gor Grid Management and 11 representatives that are voted) and rules can be changed if needed by the agreement of all. More information will be put out for the 11 represenatives.
b) Each sim (or region if you own more than 1) is recommended to have 2 admins and 4 moderators, and should be arranged for different time zones. This is to help keep open communication for all on the sim and also with the Priest Kings.
c) ANY MODERATION MADE BY ANYONE OTHER THAN THE ONES LISTED, IS AN INVALID MODERATION AND WILL NOT BE HONORED
d) A moderator CAN NOT moderate their own rp.
e) If no moderator is available online, you may call upon the Priest Kings.
f) Because the Priest Kings have taken over the complaint department, no one is immune to complaints. Even admins and mods can have complaints against theirself. If the complains have a true base and the admin/mod has lots of complaints about them they the Priest Kings will resolve the issue.
d) If users disturb the Priest Kings for needless drama they will be warned 3 times and may be banned for 1 week from the whole Grid... not from a single sim.
1) GENERAL RULES
1-a) Have fun, no drama. Your character may be an ass but when resolving disputes Out of Character, the keywords are RESPECT, CALM & COMPROMISE.
1-b) You must be at least 18 years of age to be on The Gor Grid.
1-c) We do not permit child, or non gorean animals.
1-d) We allow all gorean animals. If someone decide to have an animal avatar, they must roleplay it properly (By example: Larls are wild animals, cant be trained, they cant aid, unbind a human beign. They must expect the behavior of the humans in the proper rp enviroment, like be hunted or killed to have furs or food, etc. For reference about how to rp a larl please refer to the next link: http://www.moonproductions.com/Fantasy/Gor/bst_larl.html )
1-e) People roleplaying on TGG must wear appropriate Gorean clothes.
1-f) There are not safe zones or non combat zones on Mainland.
1-g) OOC markets, or sky malls are not allowed on Mainland. We setup a separate region for merchants (The Merchant island), as a centralized shopping area. This also helps in reduce lag. The only markets allowed on Mainland are those IC/RP markets to promote good rp.
1-h) Tarns are only used by Men of Gor.
1.1) COMBAT SYSTEM:
1.1-a) The only meter allowed on all the Gor Grid, is the Honor Meter, created by QaPLa Xie.
1.1-b) The allowed weapons are the ones created by the ones listed on the Appendix 1
1.2) ENVIROMENT RULES AND SIM OWNER RIGHTS:
1.2-a) All sims must looks like part of the whole region, this means that the ground textures and terraform, must blend perfectly with the sourroundings sims.
1.2-b) Music URL for public areas, must be setted as general to http://82.182.121.75:8003 (Radio Rivendell, this is epic and fantasy soundtrack radio station). If you run a tavern and want to do streaming of music for a gorean event, the music must be medieval or gorean related, once the event is done, the music must be set up back to the general one. We want to mantain a general gorean enviroment, if you are roleplaying and enjoying the music during the rp, and you walk into a sim with, by example, Shakira, will just take you out of rp.
1.2-c) The Sims owners may have local gorean laws at will, following the region laws described on books.
1.2-d) The Sims owners can build at will over their sims respecting the enviroment.
1.2-e) Sim owners, admins, and moderators are not “Gods”. No one may ban someone permanently unless it is decided by Priest Kings. In an urgent case you may ban people if they are griefing. We setup a private forum topic as a communication channel between Sim Owners and the Priest Kings, to report griefers, bad bahaviors, etc.
2) ROLEPLAY RULES
2-a) Only Personal limits allowed are the sexual related. The goreans have a high respect for life, and actions taked against another character life and body, must have a realistic IC motive. Kill, torture and mutilate for fun isn’t gorean. In case where mutilations are placed, they must be roleplayed for 48 rl hours (2 days). After this time, the rp can be reseted.
2-b) Death time is of 72 rl hours (3 days, not online hours, by example: if you are killed at 7pm TGG Time you reborn 3 days later at the same hour.) Deaths must be emoted in a minimum of 3 emotes (( THE KILL MUST BE FULLFILLED IN THE LAST EMOTE )) and require at least 30 mins of roleplay in advance of this to be valid. You must have a good, IC stated reason to kill. The emotes must be suitably descriptive. Emotes such as "takes out knife" .. "slits your throat" .. "watches you bleed to death" are not acceptable. We do not endorse nor indulge in senseless killing. All kills by and of sim members will be notecarded and forwarded to the appropriate admin. The death will not be valid until it has been reviewed. Assassins are an exception to this rule in the prior roleplay of 30 mins requirement only. In addition they must be appropriately marked.
2-c) If you are playing Out of Character please set that option on your combat meter to alert others and don't engage in roleplay.
2-d) We want a good roleplay environment so please limit out of character conversations to IMs.
2-e) General Chat conversations are considered roleplay.
2-f) IM Birds are not allowed. The only bird messengers, must be animated (so it could be shot down) and is only 1 way. Even carrier pigeons in rl were carried to one destination, but they never forget home. The main way of communication is by bird messengers. You must carry a trained bird with you and use it under a realistic circustance. Please IM Havoc to learn about it.
2-g) Only thiefs, assassins, or recorded locksmiths can pick locks (see information at the Academy for this)
3) RULES OF ENGAGEMENT
3.1) COMBAT
3.1-a) Combat meter is to be worn at all time.
3.1-b) Resetting meter during combat is forbidden (unless it is agreed with all parties). If you get attacked while you are training/practicing you CAN NOT reset you meter. So please be carefull where you are training/practicing at.
3.1-c) Firing ranged weapons under water is not permitted. You can fight with melee weapons in water, and with time to breath. Be realistc.
3.1-d) Captives can be aided during combat, but it has to be done with a minimum of 3 emotes (bound or not).
3.1-e) We only allow the weapons of the TGG creators list.
3.1-f) Rope, fire and poison arrows are allowed.
3.1-g) Explosion and cage arrows are not allowed.
3.1-h) No dual weilding (Including attaching a second bow to your hud - and using scripted arrow hits)
3.1-i) No jumping during battles.
3.1-j) No speed enhancers
3.1-k) No shields and push scripts
3.1-l) No sliding
3.1-m) No animal walk/run ao's - unless your AV is a valid gorean animal.
3.2) CAPTURES
3.2-a) Captives can be aided during combat, but it has to be done with a minimum of 3 emotes (bound or not).
3.2-b) Valid captures must consist of a minimum of three (3) emotes, consisting of: One disarming emote (as minimum), and two (2) binding emotes (as minimum).
3.2-c) If you choose not to disarm concealed weapons, use of those weapons must be expected.
3.2-d) Hidden weapons an needles can not be inside of your body.
3.2-e) Pre-scripted or hotkeys for binding also, is not acceptable.
3.2-f) Capture and forced collars are permanent unless you escape. The reasoning is that you should find a creative way to escape.
3.2-g) If you are unbinding yourself, you need to be realistic. It won’t take 5 minutes to get free. You should have an average of 10 emotes in a 15 minutes, as a realistic roleplay time.
3.2-h) If you can't accept being capped, then Mainland is not for you.
3.2-i) If you are not one of the listed on the point 2-g), you must use the proper key to open a lock.
3.2-j) Escapes must be emoted properly in a minimum of 10 emotes and notecard for review in the case of dispute.
3.2-k) If you capture someone you are responsible for their RP experience until such a time where they are released or escape. Think long and hard about whether you wish to engage in a long term capture as you will be ultimately responsible for that person(s) RP for the entirety of that time. It is suggested that you discuss playtimes with the captive on IMs (OOC) to determine if it is even feasible for a long term capture, or if you and the captive are not on at the same times enough to make the experience for either worth while, you must release, sell or kill your captive, but is not allowed leave a player without RP for more 1 hour.
3.2-l) Where submission is obtained under torture, please respect that individual is playing their role realistically, and in turn be realistic in your expectations of them going forward. Admin will not take punitive action to enforce a collar on your behalf, in instances where it is clear the individual concerned refuses to continue in that role
Safe Winds
Tiara Platthy
The Gor Grid General Rules.
The Gor Grid is a gorean roleplay enviroment. All sim, owned by the grid or privately owned by a resident, must follow this rules and enviroment rules.
Please read our rules fully. Ignorance of them will not be considered an excuse for inappropriate behaviour inside the grid. By looging into the grid you agree to abide by our rules and the decisions of the Grid Admins. We reserve the right to share IM conversations regarding moderation issues where appropriate.
Wherever possible please address issues with the appropriate sim admin in the first instance. They are best equipped to handle your issue in an efficient and timely manner. Roleplay issues may also be addressed to roleplay moderators in the first instance, who have the full confidence of the admin team to resolve them appropriately. Please be aware should you wish to escalate your issue to the Grid Admin Team (Priest Kings) - it is unlikely the Priest Kings will overturn decisions made by our R/P moderators.
Gorean Roles
For male avatars:
-Free Man (of any caste)
-Mercenary
-Outlaw
-Pirate
-Mamba
-Rencer
-Kajirus
-Kurii
For female avatars:
-Free Woman (of any castes except White and Black Caste)
-Panthers/Talunas
-She-Urts
-Mamba
-Rencer
-Kajira
-Kurii
The Gor Grid Academy is open for anyone that want to learn. All are welcome to learn each of the casts and character traits. There you will learn the different attributes.
Available at the Academy (this is just a small list):
a) RP Class. This would be a basic class for new people.
b) A basic history on what is Gor, and concepts from the book.
c) Trade classes. Some you would earn “credits” and “certification”. For example a thief would have to learn how to pick locks. There will be an incentive program for those that take these trade classes.
d) Learn about life of a Free Man
e) Learn about life of a Free Woman
f) Learn about life of a slave.
SLAVES RULES:
1) There are NO uncollared slaves in Mainland. If you enter to mainland uncollared, you can be collared or force collared by any Free. Please be sure to learn about gor before travel to mainland.
2) Only males slaves are allowed to fight. They can be only owned by high caste free woman and limited to 2 fighter slaves.
3) If a runaway slave is captured, the slave will be considered property of the capturer. The capturer may return the slave to the owner, kill or steal it. Written proof may be required to show ownership.
4) If a slave has no contact with his/her owner for 2 weeks then he/she may declare that she/him has been abandoned.
5) There are not “City Slaves” in the books, however there are slave houses runed by Slavers. If there is a slave with no Homestone they can be collared as paga slut or coin slut. They can be sold to a slaver who can hire them to taverns.
6) Slaves do not touch official documents therefore; they will not have their own slave papers. The owner information is showed on the collar.
PANTHERS/TALUNA RULES:
1) Panthers do not raid cities. Even for their En or Chieftess (this doesn’t mean that someone can’t disguise themselfs to try a rescue).
2) They do not get out of their Woods/Jungles (sometimes they disguise themselfs and steal)
3) Pregnant panthers cannot fight.
MAMBA/RENCER RULES:
1) Rencers live on what they grow. They do usually trade but not far from where they live. They tend to keep to themselves.
2) Mambas (I need more info on this)
FREE WOMAN RULES
1) A Free Woman can arm herself with daggers (no throwing daggers that have an endless supply), hairpins, and poisons (poisons need to be rp’d well and make sense).
2) A Free Woman should know her role and the risk of a wrong behavior (The Academy will have more information).
3) Depending on where the Free Woman lives, some laws can apply (example, some places require veils and others do not).
4) It isn’t recommended that a Free Woman travel without Guards, if they are found alone, they could be susceptible to the gor risks. No virtual Guards allowed. This is to promote rp (I know it is hard for a Free Woman to find rp Guards, if you have any other ideas send them to the Priest Kings).
OUTLAWS AND PIRATES RULES:
1) Anyone on those roles must roleplay it correctly. They are usually on disguise and do not flaunt who they are.
KURII RULES:
1) Anyone on this roles must roleplay it correctly (a class at the Academy will be available).
2) They only live in a couple areas (Northern Region) and if they are found “roaming” where they shouldn’t, they should expect to be hunted. The Priest Kings will be monitoring this to help keep this kind of rp to insure we stick close to the books.
** If you want to see a rule here, you can send a notecard to the Priest Kings for their review. This is where we will have the 11 representatives to view and agree on rules and such.**
ABOUT ADMINS AND MODERATORS
a) The Gor Grid is ruled by Priest Kings (Gor Grid Management and 11 representatives that are voted) and rules can be changed if needed by the agreement of all. More information will be put out for the 11 represenatives.
b) Each sim (or region if you own more than 1) is recommended to have 2 admins and 4 moderators, and should be arranged for different time zones. This is to help keep open communication for all on the sim and also with the Priest Kings.
c) ANY MODERATION MADE BY ANYONE OTHER THAN THE ONES LISTED, IS AN INVALID MODERATION AND WILL NOT BE HONORED
d) A moderator CAN NOT moderate their own rp.
e) If no moderator is available online, you may call upon the Priest Kings.
f) Because the Priest Kings have taken over the complaint department, no one is immune to complaints. Even admins and mods can have complaints against theirself. If the complains have a true base and the admin/mod has lots of complaints about them they the Priest Kings will resolve the issue.
d) If users disturb the Priest Kings for needless drama they will be warned 3 times and may be banned for 1 week from the whole Grid... not from a single sim.
1) GENERAL RULES
1-a) Have fun, no drama. Your character may be an ass but when resolving disputes Out of Character, the keywords are RESPECT, CALM & COMPROMISE.
1-b) You must be at least 18 years of age to be on The Gor Grid.
1-c) We do not permit child, or non gorean animals.
1-d) We allow all gorean animals. If someone decide to have an animal avatar, they must roleplay it properly (By example: Larls are wild animals, cant be trained, they cant aid, unbind a human beign. They must expect the behavior of the humans in the proper rp enviroment, like be hunted or killed to have furs or food, etc. For reference about how to rp a larl please refer to the next link: http://www.moonproductions.com/Fantasy/Gor/bst_larl.html )
1-e) People roleplaying on TGG must wear appropriate Gorean clothes.
1-f) There are not safe zones or non combat zones on Mainland.
1-g) OOC markets, or sky malls are not allowed on Mainland. We setup a separate region for merchants (The Merchant island), as a centralized shopping area. This also helps in reduce lag. The only markets allowed on Mainland are those IC/RP markets to promote good rp.
1-h) Tarns are only used by Men of Gor.
1.1) COMBAT SYSTEM:
1.1-a) The only meter allowed on all the Gor Grid, is the Honor Meter, created by QaPLa Xie.
1.1-b) The allowed weapons are the ones created by the ones listed on the Appendix 1
1.2) ENVIROMENT RULES AND SIM OWNER RIGHTS:
1.2-a) All sims must looks like part of the whole region, this means that the ground textures and terraform, must blend perfectly with the sourroundings sims.
1.2-b) Music URL for public areas, must be setted as general to http://82.182.121.75:8003 (Radio Rivendell, this is epic and fantasy soundtrack radio station). If you run a tavern and want to do streaming of music for a gorean event, the music must be medieval or gorean related, once the event is done, the music must be set up back to the general one. We want to mantain a general gorean enviroment, if you are roleplaying and enjoying the music during the rp, and you walk into a sim with, by example, Shakira, will just take you out of rp.
1.2-c) The Sims owners may have local gorean laws at will, following the region laws described on books.
1.2-d) The Sims owners can build at will over their sims respecting the enviroment.
1.2-e) Sim owners, admins, and moderators are not “Gods”. No one may ban someone permanently unless it is decided by Priest Kings. In an urgent case you may ban people if they are griefing. We setup a private forum topic as a communication channel between Sim Owners and the Priest Kings, to report griefers, bad bahaviors, etc.
2) ROLEPLAY RULES
2-a) Only Personal limits allowed are the sexual related. The goreans have a high respect for life, and actions taked against another character life and body, must have a realistic IC motive. Kill, torture and mutilate for fun isn’t gorean. In case where mutilations are placed, they must be roleplayed for 48 rl hours (2 days). After this time, the rp can be reseted.
2-b) Death time is of 72 rl hours (3 days, not online hours, by example: if you are killed at 7pm TGG Time you reborn 3 days later at the same hour.) Deaths must be emoted in a minimum of 3 emotes (( THE KILL MUST BE FULLFILLED IN THE LAST EMOTE )) and require at least 30 mins of roleplay in advance of this to be valid. You must have a good, IC stated reason to kill. The emotes must be suitably descriptive. Emotes such as "takes out knife" .. "slits your throat" .. "watches you bleed to death" are not acceptable. We do not endorse nor indulge in senseless killing. All kills by and of sim members will be notecarded and forwarded to the appropriate admin. The death will not be valid until it has been reviewed. Assassins are an exception to this rule in the prior roleplay of 30 mins requirement only. In addition they must be appropriately marked.
2-c) If you are playing Out of Character please set that option on your combat meter to alert others and don't engage in roleplay.
2-d) We want a good roleplay environment so please limit out of character conversations to IMs.
2-e) General Chat conversations are considered roleplay.
2-f) IM Birds are not allowed. The only bird messengers, must be animated (so it could be shot down) and is only 1 way. Even carrier pigeons in rl were carried to one destination, but they never forget home. The main way of communication is by bird messengers. You must carry a trained bird with you and use it under a realistic circustance. Please IM Havoc to learn about it.
2-g) Only thiefs, assassins, or recorded locksmiths can pick locks (see information at the Academy for this)
3) RULES OF ENGAGEMENT
3.1) COMBAT
3.1-a) Combat meter is to be worn at all time.
3.1-b) Resetting meter during combat is forbidden (unless it is agreed with all parties). If you get attacked while you are training/practicing you CAN NOT reset you meter. So please be carefull where you are training/practicing at.
3.1-c) Firing ranged weapons under water is not permitted. You can fight with melee weapons in water, and with time to breath. Be realistc.
3.1-d) Captives can be aided during combat, but it has to be done with a minimum of 3 emotes (bound or not).
3.1-e) We only allow the weapons of the TGG creators list.
3.1-f) Rope, fire and poison arrows are allowed.
3.1-g) Explosion and cage arrows are not allowed.
3.1-h) No dual weilding (Including attaching a second bow to your hud - and using scripted arrow hits)
3.1-i) No jumping during battles.
3.1-j) No speed enhancers
3.1-k) No shields and push scripts
3.1-l) No sliding
3.1-m) No animal walk/run ao's - unless your AV is a valid gorean animal.
3.2) CAPTURES
3.2-a) Captives can be aided during combat, but it has to be done with a minimum of 3 emotes (bound or not).
3.2-b) Valid captures must consist of a minimum of three (3) emotes, consisting of: One disarming emote (as minimum), and two (2) binding emotes (as minimum).
3.2-c) If you choose not to disarm concealed weapons, use of those weapons must be expected.
3.2-d) Hidden weapons an needles can not be inside of your body.
3.2-e) Pre-scripted or hotkeys for binding also, is not acceptable.
3.2-f) Capture and forced collars are permanent unless you escape. The reasoning is that you should find a creative way to escape.
3.2-g) If you are unbinding yourself, you need to be realistic. It won’t take 5 minutes to get free. You should have an average of 10 emotes in a 15 minutes, as a realistic roleplay time.
3.2-h) If you can't accept being capped, then Mainland is not for you.
3.2-i) If you are not one of the listed on the point 2-g), you must use the proper key to open a lock.
3.2-j) Escapes must be emoted properly in a minimum of 10 emotes and notecard for review in the case of dispute.
3.2-k) If you capture someone you are responsible for their RP experience until such a time where they are released or escape. Think long and hard about whether you wish to engage in a long term capture as you will be ultimately responsible for that person(s) RP for the entirety of that time. It is suggested that you discuss playtimes with the captive on IMs (OOC) to determine if it is even feasible for a long term capture, or if you and the captive are not on at the same times enough to make the experience for either worth while, you must release, sell or kill your captive, but is not allowed leave a player without RP for more 1 hour.
3.2-l) Where submission is obtained under torture, please respect that individual is playing their role realistically, and in turn be realistic in your expectations of them going forward. Admin will not take punitive action to enforce a collar on your behalf, in instances where it is clear the individual concerned refuses to continue in that role
Safe Winds
Tiara Platthy
The Gor Grid Academy
Our Academy has been built. We were lucky that an amazing builder imed me in Secondlife telling me that she want to help. And we asked her if she can build the academy and when she is done we were really amazed.
When you enter the Academy you find yourself in the middle of a huge library and reading saloon. When you turn right you can see a corridor with 4 classrooms for training. And when you end the corridor you open doors and you have the Headmaster office. When you climb the stairs you will see 5 rooms for 5 high caste. Each room has the color of the Caste it belong to. When you get out of doors you will be looking to the library again from up. When you fallow the path you will have a huge slave training room. And under it there is a room for weapon training.
Beside that we started to accept applications of the ones whom waht to train in TGG. The Yellow Caste Head Trainer, Head Black Caste Trainer and Head Panther Trainer positions are open. Beside that we are looking all kind of trainers.
I want to give special thanks to our amazing builder Erin Burks. She will start to build welcome area soon. I am counting to see it!
Safe Winds
Tiara Platthy
When you enter the Academy you find yourself in the middle of a huge library and reading saloon. When you turn right you can see a corridor with 4 classrooms for training. And when you end the corridor you open doors and you have the Headmaster office. When you climb the stairs you will see 5 rooms for 5 high caste. Each room has the color of the Caste it belong to. When you get out of doors you will be looking to the library again from up. When you fallow the path you will have a huge slave training room. And under it there is a room for weapon training.
Beside that we started to accept applications of the ones whom waht to train in TGG. The Yellow Caste Head Trainer, Head Black Caste Trainer and Head Panther Trainer positions are open. Beside that we are looking all kind of trainers.
I want to give special thanks to our amazing builder Erin Burks. She will start to build welcome area soon. I am counting to see it!
Safe Winds
Tiara Platthy
What is going on in TGG?
Greetings Goreans,
After a month i am sure you are expecting so much news. Yes i have lots of good news for you. I want to start with our meter. Qapla Xie worked hard for us and at last he placed the first release to the Merchant island. You can go and take your copy from the wall.
On the other hand we have released our RP Rules skeleton that you can find in forum. We would love to hear your opinion about them so we can improve them if needed. Of course we will change the rules in the future according to our experiments.
And the time Merchants are waiting arrived!!! Now we have ToS. Again you may find our ToS at our webpage at the bottom. Now you are safe in gorean lands.
The market to purchase sims is placed on the website also. You can choose the number you want to buy and you can purchase the sim or package you want. The Gor Grid has already 5 sim owners. And we started to have online residents more and more each day.
I hope you come and join us soon and become the part of TGG Family
Safe Winds
Tiara Platthy
After a month i am sure you are expecting so much news. Yes i have lots of good news for you. I want to start with our meter. Qapla Xie worked hard for us and at last he placed the first release to the Merchant island. You can go and take your copy from the wall.
On the other hand we have released our RP Rules skeleton that you can find in forum. We would love to hear your opinion about them so we can improve them if needed. Of course we will change the rules in the future according to our experiments.
And the time Merchants are waiting arrived!!! Now we have ToS. Again you may find our ToS at our webpage at the bottom. Now you are safe in gorean lands.
The market to purchase sims is placed on the website also. You can choose the number you want to buy and you can purchase the sim or package you want. The Gor Grid has already 5 sim owners. And we started to have online residents more and more each day.
I hope you come and join us soon and become the part of TGG Family
Safe Winds
Tiara Platthy
March 13, 2009
Cairo Vendor System
Greetings,
With the tests we made in lasy few days we saw that our vendor system perfectly work through paypal. As it is the first Version of CVS(Cairo Vendor Sytem) you can only sell 1 item with 1 vendor.
What do you need before you have the CVS?... You need a paypal account. There are 3 type of Paypal Account;
1) Personal
2) Premium
3) Bussiness
You need to have Premium or Bussiness accounts to work with CVS. So if you have Personal account upgrade it to Premium/Bussiness.
Now we are working or Help documentation to setup the vedors. When we are done we will release the vendors and i beleive it will be this weekend.
I will also release these help documentation here so you may have it even if you can not reach us.
Safe Winds
Tia
With the tests we made in lasy few days we saw that our vendor system perfectly work through paypal. As it is the first Version of CVS(Cairo Vendor Sytem) you can only sell 1 item with 1 vendor.
What do you need before you have the CVS?... You need a paypal account. There are 3 type of Paypal Account;
1) Personal
2) Premium
3) Bussiness
You need to have Premium or Bussiness accounts to work with CVS. So if you have Personal account upgrade it to Premium/Bussiness.
Now we are working or Help documentation to setup the vedors. When we are done we will release the vendors and i beleive it will be this weekend.
I will also release these help documentation here so you may have it even if you can not reach us.
Safe Winds
Tia
March 10, 2009
What is The Gor Grid Offering to You?
Greetings,
As The Gor Grid team our goal is to have all Gor together. As most of us hate to have sim rules in each sim and spend minutes to read them, The Gor Grid ofering you to read rules once and RP with them. Now you do not have to memorize if a certain sim lets tarns or not, how many lines to do something. Because all will have just Grid Rules.
Now you dont have to search for LMs. You will just open your gorean map and see where is the place you want to go. And you will chose to walk(if i were you i would not...grins), to use your tarn or to travel with a ship.
As we are not letting user servers in The Gor Grid we are providing a secure place also for merchants. Our bussiness partner Cairo developed a system working through paypal. So we may use the inworld economy for roleplay. The CVS(Cairo Vendor System) will be released soon.
Ah... Dont worry... Vendors will not disturb your roleplay anymore... We have a seperate Island just for Merchants... No more stalls at each city, No more looking for city teleports from markets. You will just travel to the Merchant Island and you will have all you want there. Make your shopping in peace and turn back to your roleplay.
Beside that, creator of Honor Meter System, QaPla Xie is developing a new system for TGG(The Gor Grid). This is sytem will start as basic as all in TGG and will be developed as the OpenSimulator Engine developed.
Not finished yet... smiles.... The Gor Grid is training newbies for you. The Gor Grid Academy is ready with its trainers. The classes will be announced weekly, so you can join whne you need to learn.
All goreans dreams of the world of Gor... We bring it to you... with 1500 sims, with realistic RP and 3 moons...
Welcome to Gor!
As The Gor Grid team our goal is to have all Gor together. As most of us hate to have sim rules in each sim and spend minutes to read them, The Gor Grid ofering you to read rules once and RP with them. Now you do not have to memorize if a certain sim lets tarns or not, how many lines to do something. Because all will have just Grid Rules.
Now you dont have to search for LMs. You will just open your gorean map and see where is the place you want to go. And you will chose to walk(if i were you i would not...grins), to use your tarn or to travel with a ship.
As we are not letting user servers in The Gor Grid we are providing a secure place also for merchants. Our bussiness partner Cairo developed a system working through paypal. So we may use the inworld economy for roleplay. The CVS(Cairo Vendor System) will be released soon.
Ah... Dont worry... Vendors will not disturb your roleplay anymore... We have a seperate Island just for Merchants... No more stalls at each city, No more looking for city teleports from markets. You will just travel to the Merchant Island and you will have all you want there. Make your shopping in peace and turn back to your roleplay.
Beside that, creator of Honor Meter System, QaPla Xie is developing a new system for TGG(The Gor Grid). This is sytem will start as basic as all in TGG and will be developed as the OpenSimulator Engine developed.
Not finished yet... smiles.... The Gor Grid is training newbies for you. The Gor Grid Academy is ready with its trainers. The classes will be announced weekly, so you can join whne you need to learn.
All goreans dreams of the world of Gor... We bring it to you... with 1500 sims, with realistic RP and 3 moons...
Welcome to Gor!
March 7, 2009
How to Setup Second Inventory in The Gor Grid
Greetings,
One of the common problem is most of our residents does not know how to set up SI(Second Inventory) for TGG(The Gor Grid). I hope that blog makes it easier for you.
Step 1: Open your SI and go to preferences.
Step 2: Click to "Custom Grids" then to "Add Grid"
Step 3 : Fill the lines as in the picture below. And when you are done click "Confirm".
Step 4: Now select "Network" bar. Make the settings as below and click "Apply".
Step 5: Now we are ready to log in. Go to "Grids" Find "The Gor Grid" and select it...
Thats all!!! Now have fun to have your items in TGG...
Safe Winds
Tia
One of the common problem is most of our residents does not know how to set up SI(Second Inventory) for TGG(The Gor Grid). I hope that blog makes it easier for you.
Step 1: Open your SI and go to preferences.
Step 2: Click to "Custom Grids" then to "Add Grid"
Step 3 : Fill the lines as in the picture below. And when you are done click "Confirm".
Step 4: Now select "Network" bar. Make the settings as below and click "Apply".
Step 5: Now we are ready to log in. Go to "Grids" Find "The Gor Grid" and select it...
Thats all!!! Now have fun to have your items in TGG...
Safe Winds
Tia
March 3, 2009
Panther Camp
The new panther camp is waiting for its owner in the middle of the beautiful Northern Forest. The camp will host a tribe with 15 sisters and each will have an amazing hut over the trees. They will sleep with the song of wind and wake up with the warmth of sun... They will get out from their huts and smell the freedom... They are the beautiful survivers of the forests.... They are Panther Girls...
The next thing we will add to northern forest will be an outlaw camp... We must not leave the girls alone in the forest... winks
February 27, 2009
Pictures From The Gor Grid
When you first log in to The Gor Grid, you find yourself in an amazing market in Merchant Island. Here you can find clothes, hairs, skins, furnitures and more for your new gorean life.
When you set your setting to midnight and look up to the sky, you will see 3 moons of Gor between millions of stars shining like jewels... You are not dreaming... There are 3 moons!
When you open your map and drag it to the south you will see Mainland with 24 sims... But only just for now and just for Torvaldsland. When you set your graphics to Ultra you will not want to log out to watch that beautiful scene... Here is the highest point of Torvaldsland.
When you walk to the south you will start to see green valleys with small lakes... Would not it be lovely to have a peasant village near that lake?
I could not pass without telling that. The terraforms of The Gor Grid is made by a speacial program based on a Gor map... It is very important for The Gor Grid Team to have a realistic enviroment.
And when you open your map and drag it to the North, you will see Northern Sandbox. As it looks there are people working hard there. You can feel free to go and build your things there it is all for residents!
For more you need to log in and live The Gor Grid! It is not enough to show snapshots to live the feeling.
I could not pass without telling that. The terraforms of The Gor Grid is made by a speacial program based on a Gor map... It is very important for The Gor Grid Team to have a realistic enviroment.
And when you open your map and drag it to the North, you will see Northern Sandbox. As it looks there are people working hard there. You can feel free to go and build your things there it is all for residents!
For more you need to log in and live The Gor Grid! It is not enough to show snapshots to live the feeling.
February 23, 2009
FAQ
1) Can i have my SL inventory in The Gor Grid?
You can only have your full permission (copy,modify,transfer) inventory items in The Gor Grid using a software called Second Inventory.
2) How much it will cost me to upload my items to The Gor Grid?
It will cost you 0$. It is free to upload in The Gor Grid.
3) Is the game free?
Yes to play the game is free.
4) What if i want to have a sim? Is it free?
No. To have a sim you need to purchase it. To have a sim contact with Tiara Platthy,Aramil Ewing or Fine Razor.
5) Is there economy in The Gor Grid?
Yes. We have economy working through PayPal. Soon our vendors will be ready.
6) How i can log in to The Gor Grid?
You can find all information in the following link:
http://www.thegorlife.com/index.php?option=com_content&view=article&id=46:how-to-login&catid=31:general&Itemid=56
You can only have your full permission (copy,modify,transfer) inventory items in The Gor Grid using a software called Second Inventory.
2) How much it will cost me to upload my items to The Gor Grid?
It will cost you 0$. It is free to upload in The Gor Grid.
3) Is the game free?
Yes to play the game is free.
4) What if i want to have a sim? Is it free?
No. To have a sim you need to purchase it. To have a sim contact with Tiara Platthy,Aramil Ewing or Fine Razor.
5) Is there economy in The Gor Grid?
Yes. We have economy working through PayPal. Soon our vendors will be ready.
6) How i can log in to The Gor Grid?
You can find all information in the following link:
http://www.thegorlife.com/index.php?option=com_content&view=article&id=46:how-to-login&catid=31:general&Itemid=56
Labels:
Gor,
Gorean Grid,
Kajira,
Master,
TGG,
The Gor Grid
February 21, 2009
Welcome to The Gor Grid
Greetings,
As we see that SL gor is dieing slow by slow we decided to create a new world just for Gor... Everyone is welcome in that new Gorean World who knows Gor or who is eager to learn about it.
The Gor Grid in based on Opensimulator engine. The graphics are same with SL. But as the Opensimulator project is still on alpha stage some custom scripts are not working YET. Our economy is working through paypal. Soon we will have our vendors to relase for Merchants.
As we are quite new, we need all creators especially hair and skin creators. So if you are one of them please feel welcome to log in and choose your stall at our Merchant Island.
Soon I will release snapshots about The Gor Grid. For more information please visit www.thegorlife.com
I wish you all well
Tia
As we see that SL gor is dieing slow by slow we decided to create a new world just for Gor... Everyone is welcome in that new Gorean World who knows Gor or who is eager to learn about it.
The Gor Grid in based on Opensimulator engine. The graphics are same with SL. But as the Opensimulator project is still on alpha stage some custom scripts are not working YET. Our economy is working through paypal. Soon we will have our vendors to relase for Merchants.
As we are quite new, we need all creators especially hair and skin creators. So if you are one of them please feel welcome to log in and choose your stall at our Merchant Island.
Soon I will release snapshots about The Gor Grid. For more information please visit www.thegorlife.com
I wish you all well
Tia
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